Target acquired! A line of Russian T-72B tanks, teasingly stationary against the spinach-green plain, lights up my A-10C's HUD. If I was playing almost any other combat flight game, I would likely press a key or two to lock on, then squeeze a joystick button to deposit a 1,000-pound CBU-97 cluster bomb on the enemy.
“DCS: A10C Warthog is a tremendously – and at times obscenely – demanding game. You will experience cranial overload, and you will, unless you're a devout ED disciple, curse the developer for being so damned cryptic.
- If DCS: A10C Warthog were a simulation of, say, pancake making, it would not merely ask that you combine the proper ingredients, place the resulting batter in a correctly pre-heated frying pan.
- Warthog Mug - Sorry If Looked Interested I Was Probably Thinking About - Funny Novelty Ceramic Coffee & Tea Cup Cool Gifts For Men Or Women With Gift Box.
- Very Realistic A-10C Warthog Game. 18 May 2011 Posted by vlogger. DCS: A-10C Warthog Game Trailer Categories Video Off Duty A-10 Thunderbolt II - Warthog Shock and Awe Equipment Military Life.
I'm not playing a “game,” though. I'm playing Eagle Dynamics' meticulously authentic DCS: A-10C Warthog simulation, and establishing a firing solution on those tanks is serious business. Set the appropriate CBU-97 ordnance on the left multi-function display stores management page with a series of button presses; configure release parameters (ripple settings, time of fall, minimum altitude, eject velocity, escape maneuver) with several more virtual button and switch clicks; cycle master mode control to CCIP (Constantly Computed Impact Point) bombing; enter a shallow dive toward the tanks; and release the bomb when the CCIP pipper in the HUD hits the sweet spot. The kills you work for are the most satisfying.
Heaven in the sky
All of this can be confusing and exhausting for flight sim neophytes—doubly so in the heat of battle—but for the perpetually demanding hardcore simulation crowd, DCS: A-10C represents combat-flight nirvana. Every single switch, gauge, button and display in the fully clickable virtual cockpit is completely functional, while the (almost) classified avionics and high-fidelity flight modeling deliver piloting challenges rarely seen outside of a full–dome, military-grade cockpit simulator. Superficially, everything from its 100,000-polygon aircraft models and intricate damage system to its expansive HDR-enhanced Crimean Peninsula terrain graphics is absolutely gob-smackingly gorgeous.
It's not completely inaccessible, for those willing to learn. A terrific set of interactive, narrated training missions and animated control cues provides a great starting point. An “active pause” cheat that lets you stop in mid-air to flip switches and configure your weapons is another godsend—it gives you time to pore over the nearly 900-pages of PDF manuals for hints. There's also a “game mode” option that lightens the workload (but don't expect arcade-game simplicity). Eventually, jet-jock wannabes can perform anything from cold engine start-ups to bitch-slapping Russian tanks with a laser-guided Paveway.
Free lottery software freeware. When you're ready, A-10C has 19 standalone missions and three linear—albeit randomized—campaigns that boast enough contiguous AI action to seriously distract you en route to your own mission goals. Toss in a convenient random mission-generator, a mission editor with its own precipitous learning curve, and a co-op multiplayer game for up to 32 players (sadly not compatible with DCS: Black Shark yet) and A-10C is easily the most feature-packed combat jet-study simulation since 1998's Falcon 4.0.
DCS: A-10C Warthog isn't for everyone—this is a simulation that demands dedication to reveal its true worth, and only those prepared to put in the time and effort to mine its treasure trove of avionics challenges will see that reward. Mit free grant writing course. https://warriortree151.weebly.com/iphone-serial-checker-free.html. Epson cx7450 download. The Hog is a relatively easy aircraft to fly, but doing so while battling armed forces with this brutally realistic weapons delivery platform is one of the most challenging—and intensely satisfying—undertakings you'll ever face in a PC flight sim.
If DCS: A10C Warthog were a simulation of, say, pancake making, it would not merely ask that you combine the proper ingredients, place the resulting batter in a correctly pre-heated frying pan, and cook for the desired time limit. No, that would be too easy. In addition to all of the above, it would also ask you to mill your own flour, forge your own frying pan, and then micro-analyze every single facet of your virtual kitchen before and while you're cooking to ensure something does not go awry along the way. And make no mistake – this kitchen would be the most complex kitchen one could possibly dream up. ![Dcs a 10c warthog Dcs a 10c warthog](https://www.digitalcombatsimulator.com/upload/iblock/728/Screen_130624_220559-1.jpg_Thumbnail0.jpg)
Of course, it would also force you to fend off marauding chefs, each wanting nothing more than to shoot you down with a well-aimed barrage of eggs.
Fortunately for all of us, pancake-making has not been sim-ified. Not yet anyway. But if it's intricacy you want, if painstaking attention to detail is your nirvana, and if you fancy yourself able to digest and execute, in perfect symmetry, each and every operation involved in starting, launching, flying, taking into battle, and eventually landing what is arguably the most comprehensive virtual portrayal ever devised of a modern warplane, look no further than Eagle Dynamics' exhaustive DCS: A10C Warthog, one of precious few serious flight sims in the modern gaming landscape.
The 'DCS' stands for 'Digital Combat Simulator,' and like the one and only prior game in the DCS series (2009's helicopter junket DCS: Black Shark) and indeed all earlier ED titles, 'simulator' means just that – a rivet by rivet, blow by blow, second by second hyper-authentic journey into the incredible minutiae normally reserved only for real life pilots.
To say that A10C makes old school flight sims such as the rightfully esteemed Falcon 4.0 seem, in many ways, like a 'game,' is not overstating the realties. Truth is that anyone not already indoctrinated to the world of the hardcore flight sim – and even many that are – will find it nothing short of 'work.' That's right – work. ED's latest goes beyond the standard definition of 'simulation,' and instead, in many ways, feels like a job. A wonderfully exhilarating, enormously satisfying job when you finally get the hang of it, but a job nonetheless.
But it's not just ED's admirable attention to detail and lust for realism that makes the game as difficult as it is. Of equal responsibility is the developer's seeming disregard for those who may be taking their first taste of the flight sim world, and even those who've treaded light there before. And that disregard starts with the game manual.
![Game Game](/uploads/1/3/3/8/133820572/162758574.jpg)
Said manual – all 669 pages of it – and indeed almost all of the included instruction, treats you as if you're a real pilot who's already familiar with the drill…and the jargon. Take for example, this random manual selection, lifted from page 290: 'For CBU weapons, OSB 17 and 18 allow setting of spin RPM and Height of Function (HOF).' Ask yourself if you can understand that. If you can, you've likely found your game. If not, prepare thyself for brain cramps.
Where, for example, is a thorough, printable, resource list of the game's bazillion single- and multiple-stroke keyboard commands? What's the best way to set up the graphics? Where are the difficulty settings? Where is the nurturing and the handholding and the 'dumbed down' tutorials? Why won't the game speak to newcomers who want to learn but need a little plain English assistance to help get them off the ground?
These questions and more will surely be on the minds of those unfamiliar with the concept. And they'll continue to be there for some time afterward simply because there are no easy answers. Ultimately, it'll take newbies weeks just to feel moderately less moronic and, quite literally, months to learn to play the game wide open.
While I praise ED for having the skill, the access to information, and the painstaking care – not to mention the patience – to put something like this together, and while I certainly appreciate that the gaming community in general